Looking at all the modeling thats being done at cgsphere.com it thought well i want to model something out of a sphere too.
I thought as a practise: lets go model the sony ericsson logo (see attachment).
After trying with retopo and moving vertices by hand i am now in a state of frustration. I just cant get it done.
Maybe there is someone out there that can gives some hint on how he/she would do this?
The innerpart is easy…a sphere:eyebrowlift:
But my concern is how to model the white/grey outer parts. How can you model the outer part and position the vertices in such a nice curve?
It would be nice to see how other people would do this. In the mean time i am going to try again!
@Felix: could you explauin a little in detail how you would do that with bezier curves?
I have tried with the retopo tool but that just wont work for me…probably missing someting but i really dont know what.
I have watched the vid but that is not exactly what i want or i just dont know how to apply it in this case.
I will try to describe exact what my problem is or what i want to model.
I want the transparent parts of the white wall to be holes is my outer sphere and the to add some volume to the outer sphere.
I have tried it with a bezier curve and convert it to a mesh and then retopo it. But it actually falls, on some parts, through the surface of the sphere. And then they are still seperate objects so i still cant cut holes in the outer sphere. And if i join the two meshes then i have to connect the vertices but then the surface of the original sphere gets all messed up.
I do hope that i actually made some sense in what i described above, but anyhow i am still trying.
If there is something obvious that i am missing here than i would be very glad to hear it.!!