Hi everyone. I’d like to making it, but I can’t handle the first steps. Usually, what do you do when making hard surfaces meshs?
Block it out as the basic shapes. The primitive solids are enough to get started. Those are what you cut and bridge, etc. Then perhaps boolean. After that, you can adjust transitions by sliding edge loops to get things looking like one singular molded or smoothly machined part.
Knowing some rudimentary geometry also helps. Basically with guessing angles and knowing what number of sides for “circular” polygons to be conveniently divisible for patterns that repeat around a rotation, etc.