Focus is on achieving hyper realistic renders. I found it hard to get the speckled metal finish before. Also lighting for light backgrounds was challenging for me. So I chose the walkman. It has a simple geometric form but complex materials with the metal, rubber, glass overlay, screen and other lights.
This is the first time I color graded in addition to the original render. I wanted to get the 80’s feel to the image.
Do give critical feedback!
check out my instagram for more of my work: @design_shenanigans
Also to know more about the process check out the behind the scene article on blenernation:
I would call myself an intermediate user of blender, in no way am I an expert yet. So most tips/tricks that I find useful are really based off others peoples works/blogs/tutorials etc. Anyways, here are a few of my favorite: (you can search them up to know further)
Boolean workflow for hardsurface modelling
Bevel hard edges
Smudge/Grunge texture for surface irregularities
Pointiness/Ambient Occlusion node to add edge defects
And the rest is really upon how good you compose and light it which is a different set of skills in itself
Aah, yes, thank you for the feedback. I think I went too far with the grain effect. I added that to get the old image feel from pre digital era. However, yes I think the denoising and low sample counts are at fault as well, especially in the dark areas.
Somehow all of this becomes visible only after you look at your artwork after a few days with fresh eyes!