Sooooo..... who's gonna be the one to add texture support to the Ivy Gen Addon?

So for instance, if you watch the following video which can be found using the keys ’
Blender Quick tip №8. Particle Textures

    [![https://yt3.ggpht.com/-0UFG07MV5P8/AAAAAAAAAAI/AAAAAAAAAAA/mQSLUthOsG0/s48-c-k-no/photo.jpg](https://yt3.ggpht.com/-0UFG07MV5P8/AAAAAAAAAAI/AAAAAAAAAAA/mQSLUthOsG0/s48-c-k-no/photo.jpg)](http://www.youtube.com/user/GlebAlexandrov?feature=watch)[Gleb Alexandrov](http://www.youtube.com/user/GlebAlexandrov?feature=watch)·' 

You will see how a 3D procedural texture is being used to control particle clones placement.

The Ivy gen Add-on could use the same thing. If a texture can be plugged into all the various parameters then the plugin will be able to generate results that are far more diverse and far-reaching.

This is the sort of setup which can be adapted to many areas.

Using textures as controls for all the various settings of a plugin gives quick access to variation and randomness in a very controllable and intuitive fashion.

So far as the Ivy Gen Addon goes, I know that user: /u/CoDEmanX

Anyways, here is some info on how to make effective use of the IvyGen Addon as the tool currently stands. It’s pretty amazing.

Creating a Topiary http://1.gravatar.com/avatar/93518cf0580ebb5bafa13c0fc3111f6f?s=50&d=http%3A%2F%2Fcgcookie.com%2Fwp-content%2Fthemes%2Fcgcookie-4.0%2Fimages%2Fdefault_avatar.jpg%3Fs%3D50&r=G by Kent Trammell