So for instance, if you watch the following video which can be found using the keys ’
Blender Quick tip №8. Particle Textures
[](http://www.youtube.com/user/GlebAlexandrov?feature=watch)[Gleb Alexandrov](http://www.youtube.com/user/GlebAlexandrov?feature=watch)·'
You will see how a 3D procedural texture is being used to control particle clones placement.
The Ivy gen Add-on could use the same thing. If a texture can be plugged into all the various parameters then the plugin will be able to generate results that are far more diverse and far-reaching.
This is the sort of setup which can be adapted to many areas.
Using textures as controls for all the various settings of a plugin gives quick access to variation and randomness in a very controllable and intuitive fashion.
So far as the Ivy Gen Addon goes, I know that user: /u/CoDEmanX
Anyways, here is some info on how to make effective use of the IvyGen Addon as the tool currently stands. It’s pretty amazing.
Creating a Topiary by Kent Trammell