Sorcar (formerly ProcGenMod) is a procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers. Heavily inspired by Side-FX Houdini, it presents a node editor with a variety of modular nodes to make the workflow easier and fast. Most of the nodes are blender internal operations (bpy.ops.mesh) which also makes it easier for frequent blender users to manipulate geometry. It helps the users to quickly create 3D models and control node parameters to generate limitless variations in a non-destructive manner. It also provides the users to view and edit mesh on any stage of the node network independently, with realtime updates.
Interesting plugin, just downloaded 2.1.0 from the release 1h ago, however installing from the zip file nothing to activate shows up in the preferences, and no new node editor in editor drop-down either. Am I missing something?
TBH, I have no idea how EN would come out to be like. Iāve used the AnimationNodes before, and recently saw the experimental videos of ParticleNodes, but I canāt really say anything about EN. Sorcar is simply a node-based alternative to what you do in the 3D viewport. Most actions in Blender are operators with some inputs (or functions with some arguments) which can be added as nodes using this addon.