It gives me an error when I select two vertices manually and merge them at last. Is it that the select manually node does not record the order of the selection? What selection node should I use then?
Is physical simulation possible in Sorcar? Like cloth simulation?
The first section is to print 0 & 1.
Begin & end loop nodes are next.
Last section is the following logic:
temp = b
b = a+b
a = temp
print(b)
Thanks for the updates; I’ll look into the callbacks during rendering.
Haven’t made a node yet. Adding it to the list…
Thanks for bringing this to my attention. “Select Manually” node doesn’t store the order of selection yet.
A big fat NO
I can make a node that simply adds cloth dynamics to an object and lets you edit the existing parameters, but simulating the object and storing the data would be very difficult. Plus, if you intend to use realtime update, then the mesh will regenerated at every frame resetting the sim every time.
I have created a new selection node, and I think it can be useful for many people. It consists in selecting the vertices according to the amount of vertices with direct connection to it.
Added “Select Vertices by Connections” selection node (Thanks to @ofuscado)
Fixed issue with reset() attribute
Improved “For” & “For-Each” loop nodes
Improved “Select Manually” node
@putr_corps I absolutely LOVE the city generator!
Is it possible to add bevel to more buildings like the ones in the upper section of the second pic? Adding windows, doors, or other facade would probably be easy once you get hold of the side faces using “Select by Normal” node.
@aachman98 It failed checking update in 2.82 daily build, I updated it in 2.81 and copy and paste the content to2.82 manually, just want to let you know.
The error it shows me is “URL error, check internet connection”
[WinError 10035] A non-blocking socket operation could bot be completed immediately
In the cmd: URL error, check internet connection [WinError 10035] A non-blocking socket operation could not be completed immediately
master branch found, no releases {‘name’: ‘Master’, ‘zipball_url’: ‘https://api.github.com/repos/aachman98/Sorcar/zipball/master’}
sorcar: Wrote out updater JSON settings to file, with the contents:
{‘last_check’: ‘2019-12-22 00:57:59.100543’, ‘backup_date’: ‘December-21-2019’, ‘update_ready’: False, ‘ignore’: False, ‘just_restored’: False, ‘just_updated’: False, ‘version_text’: {}}
sorcar BG thread: Finished checking for update, doing callback
Added “Empty” node in the last commit. Not that important, but this will help in keeping track of values like vector in 3D space:
Also demonstrated the “Raytrace” node because I’m not sure if I mentioned it before
I remember a post asking about line collision with faces, but it totally slipped from my mind. Anyways, it has been in the addon since v3.1.0 along with “Find Nearest” node (similar concept). Hoping to see a good use-case!
hmmmm… would be possible to use raycast in any way to do the following?
I want to select the faces that , if I cast a ray from its normal, hit or doesnt hit another face in a certain distance or raylength. I want this to know what walls hit another wall to scatter windows efficiently and to create another cool rules to the buildings.
Its a very very specific use case, I know
Staging update
Preparing staging folder for download:
/usr/local/Blender/blender-2.81/Blender.app/Contents/Resources/2.81/scripts/addons/sorcar/sorcar_updater/update_staging
Backing up current addon folder
Backup destination path: /usr/local/Blender/blender-2.81/Blender.app/Contents/Resources/2.81/scripts/addons/sorcar/sorcar_updater/backup
sorcar: Wrote out updater JSON settings to file, with the contents:
{'last_check': '2019-12-22 17:28:44.613444', 'backup_date': 'December-22-2019', 'update_ready': True, 'ignore': False, 'just_restored': False, 'just_updated': False, 'version_text': {'link': 'https://api.github.com/repos/aachman98/Sorcar/zipball/v3.1.3', 'version': (3, 1, 3)}}
Now retrieving the new source zip
Starting download update zip
Successfully downloaded update zip
Source folder cleared and recreated
Error occurred while making extract dir:
[Errno 17] File exists: '/usr/local/Blender/blender-2.81/Blender.app/Contents/Resources/2.81/scripts/addons/sorcar/sorcar_updater/source'
Updater returned -1, error occurred
Oh, by the way, @ofuscado and me have almost managed to figure out how to select by distance from normal, or by thickness if you prefer, by adapting the code of 3d print toolbox, an addon with really interesting features, and one of them is checking the thickness. So if we reverse the direction of the ray… ta da! select the faces that are close to each other
P.D: @vinnyvicious I still remember the Window Generator, but with the new versions its a bit messed up, I’ll try to replicate it in the version 3.1.3 / 3.1.4.