sorting faces is a total nightmare!

I’m having a nightmare sorting alpha textured faces. It seems ok initially but when I rotate the camera it all fails horribly. I’ve got all my Ztrans material buttons and stuff pressed. Does the game engine re-sort faces when the camera moves? I’m getting really upset with this :frowning:

I remember seeing something ages ago about running 2 lines of code in every frame to sort faces… was I dreaming?

Ah ha! I turned my ‘Texture Face’ button to opaque and it worked… it looks like ‘alpha’ is not required when you aren’t bothered about partially opaque textures. My textures are made up of 100% or 0% alpha pixels, nothing in between.