Is there a limit the number of sounds one can play at a time?
Currently I have 1 3D sound from my player +3 3D sounds from surrounding AI. I want to play music on top of this however it keeps getting cut out and restarting.
It’s normal, Blender is weird sometime ^^ All you have to know is that one object can only read ONE sound at a time. If you want to have multiple sound effects simultaneously, you’ll need to create one empty for each sound, whiwh will be spawned at the right moment (really useful for rapid fire sounds). If you want music, make an object play the music that will stay near the camera, without “3D sound” activated. It has always worked for me, hope it will work for you…Sorry for my english