Hey guys, just something I was fiddling with this afternoon.
Its more of a resource than a discussion but I don’t feel its good enough to be posted into the game resources section :p, but feel free to discuss anyway :yes:
So basically what it is is a small demonstration showing how to have a looping peice of music play over and over, then when you reach a certain point, could be a climax in your game, change to a fast-paced more intense peice of music. Problem is you don’t want the looping sound to end abruptly or at a strange point. So what it does is when you’ve passed a certain point, it politely waits for the loop to end so as to not interrupt, then really pumps the music.
I feel like the biggest downside to this demostration is my failing music editing skills. The looping sound isn’t the best but you’ll get the picture.