Hi. I am creating…an FPS game. No need to flame me. I know that thousands have attempted it, and that mine is likely to fail.
Anyways, I am utilizing a simple ammunition system for regular firearms, where a single empty is added per shot which plays a firing sound (the same sound with each shot). However, the same sound played repetitively begins to sound bland to the ear. Is it possible to get the pitch of the sound to “fluctuate” slightly with each shot in-game, like with one shot the pitch might be 0.33 while the next shot it might be 0.78?