Sound

I’m making a game and in it I can launch missles. I added a missle sound but after I launch it if I hit the “launch key” it will play the sound again even if no missle is being launched. how do I fix this?

You could move the sound actuator to the missile, and connect it to an always sensor (pulse mode off). That way the sound will only be played when a missile is added.

Well, if you have a property for how many missiles you have, then make a sensor that is a property sensor, set it to interval, and enter the minimum and maximum values you will be able to fire a missile at. Then link it to a controller and the sound actuator.

thanks :smiley: