I want to have some background-music in my game…i know how to make sounds work in a game, but my problem now is the file-extension. Blender only supports wav-files, right? Or are there any other files i could use?
Another problem is: some of my wav-files work some of them dont. All the compressed (little) wav-files dont work, only if i use decompressed files, but these are very (too) big…about 20mb and more…so that would realy slow down the game, if i want to use a lot of them. Is there a way of using compressed files or another file-extension in the blender game engine?
i think it supports .ogg.
you could put in 5 second really annoying music for the backround…
sadly it doesnt support my .ogg files…
Blender only supports wav files but with the help of pygame it can support ogg and mp3 files. Check here for a tutorial on doing this.
A bit advanced but worth it if you can understand it.