I’m trying to make an FPS completely without python, so please don’t bother any python-related responses for your sake.
Anyway, the only trouble I’ve run into so far is the sounds. When I shoot, the shell hitting the ground sound or the bullet hitting the wall sound cuts out the shooting sound. Or the clip hitting the ground sound cuts out the reloading sound. Or the dying yell cuts out the shell hitting the ground sound. :eek:
I was wondering if this is because some setting I’ve got turned on (or off), or if this happens to all games and I’ll just have to put up with a loud “BA-ping!” everytime I shoot. :mad:
P.S. While I’m posting, I might as well ask how I can randomise sound effects. I don’t really understand the ‘Random’ sensor/actuator.