Ok i’m just messing about in my head here, but is it possible to get Blender to write a “raw-source” from a given animation or object or animated object?
What i was thinking was that since 3d is basically mathematics, and since Blender has to code the math, wouldnt that be possible to write to a source in for example c++?
Heres what i want to do: When one makes a demo( http://www.ojuice.org/ the grapfics is beeing manually coded in a prefered language, what i thought was that there might be a solution trough blender shortening the time it takes to make a demo?
Yeah i know people like the coding bit, and i like it myself, but i’ve found that some of the rendered animations i’ve done in avi for example, tend to be abit big, and maybe a clean sourcecode compiled into an .exe file would be any smaller?
But then again i could be wrong… anyway i think a sourcecode output from blender could be made useful in some ways, how about y’all?