I recently found the game Infinity Universe.
Which inspired me to try and do the same in Blender!
So instead, I though I’d go for trying to make a simple way to create, what is seemingly the holy grail of space sims, seamless planetary landing.:eek:
I have a way of doing it in my head, which i pretty much what Infinity is doing, but implementing it is going to be hard. Especially since I know no Python…
But in the mean time, here’s my first attempt at a low resource, big-*** planetoid, it’s moon, and a crappy shadeless yellow sun…
Hope you like it…
Any ways… here’s the blend, (conveniently placed in a zip folder:confused:).
Also, as a side note, my favorite part about the whole thing is my faked atmospheric shading, which, in my opinion, looks pretty good, but could still use some work.
Updates and such are going to be few and far between, because, in the words of a crazy genius…
“We’re not gonna release this stuff into the wild until it’s good and damn ready so as long as you keep yourself in top physical form there will always be a limo waiting for you.”-Cave Johnson
If anyone would like to contribute to my crazed, probably going to end up rage-quitting, project, go right ahead!
Any help, resources, advice, c&c would be greatly appreciated.
Thanks in advance.