Space Cafeteria


Name: Space Cafeteria
Software Used: Blender, Krita

This is the art from a finished (but sadly not released) game I did with some friends. I was responsible for all art aspects of the game, except for the UI. All the 3D was done in Blender, including most of the texture painting, with some little tweaks
done inside Krita.

Here’s some of the art in Sketchfab: