Space Fighter for a 2D Game

This is one of the models i have do for a vertical scroll’s 2D videogame. Something like “space Invaders”. The render is BI. I want to make the texture looks like a opaque black crystal. I can do it in Cycles… but "halos doesnt work in cycles… :(. ¿any tip?

I would recommend not using black, because it will look invisible againt the space background. notice in star trek and star wars and battlestar galactica etc etc they are always white.

I had thought this. And I will Have it present in the future. but is for a 2D game and the background will be not black. It will be a Mothership like a Star destroyer or a Death Star :stuck_out_tongue: