Space Guards, a professional product with Gameblender

Hello,

I released a couble of days ago a game which is done with Blender as shareware. Find screenshots and the demo at

http://www.mobileart.org/spaceguards.jsp

Professional means here particulary that I worked fulltime on that game for several months. I hope it makes some bucks and I even can donate some to the foundation…

its nice,but i dont think its professional.

btw 15 € :stuck_out_tongue:

The menu screens are very well done. :slight_smile:

I like the overall static feel from the graphics ingame too, but the actual movement and gameplay, for me, need to be given more substance.

Great work. (But work on the control feel and add some flare ingame :slight_smile: just my opinion mind you.)

Sweet graphics man. Love the radiosity.

Thanks for the comments so far. The Mac version will be out soon too. Here some details:

Indeed I wanted another look than the usual Quake-dirty-one, it should look more NASA, scientific when you know what I mean. I am not sure if the market is going to get it, someone said that I dont used any textures at all, d’oh!
The radiosity is baked into the textures, I done it with Lightwave of which I got a licence so why not using it, I hope not to dissappoint someone and I am pretty confident that the baking-scripts of Blender getting better.
But there is a lot of trickery in that game like painted vertexcolors, hand optimizing and stuff like that, but like I posted here several times, you have to work hard with any engine to get a game done.

For modelling I mainly used Wings3d for several reasons. It got an incredible workflow for low polygon modelling and is great at UVMapping plus exports .obj files which can be understood by both, Blender and Lightwave inclusive mapping!

By the way I did some tutorials about at

http://www.cyworx.com/viewforum.php?f=3

Its was planned weekly but I was busy but I hope I get the 4 part done next week.

Please, please, PLEASE don’t use installers, they are purely annoying for such a small game, and it keeps people who are using a shared computer (e.g. a library) from playing the game.

BTW, the term “professional” gives the idea of something high-quality, or extremely well-done. Whether or not somehting is “professional” has nothing at all to do with how long someone has worked on something for.

About the game: (I am going to be completely honest here, don’t take it the wrong way.)

In all honesty, this is NOT professional. It might sell, yes, but it is a far, far cry from TRULY professional games. It might be fun, and it might get attention when you call a game professional, and try to sell it, but it DOES NOT MAKE A GAME ANY BETTER.

The game looked somewhat nice, with that radiosity baking, but it needs TEXTURES! Real textures, not lightmaps.

Basically, it needs polish, textures, more exciting-ness, more story, and most importantly, reworked gameplay. The way it is now, the rockets are bland and uninteresting, try livening them up with sound effects, more smoke, flares, etc. The ships are cool, but they also need actual textures. The intro screen just looks, and forgive me for saying this, bad. It is unfocused, not aesthetically pleasing, and certainly not professional-looking. Try using some different colors, or reorganize the whole thing.

Anyway, I hope you take my suggestions as constructive criticism, as they were meant to be. Far too many people can’t take constructive crits in stride, and they become defensive and THEY DON’T TRY TO LEARN from them. The best artists learn from and accept construstive crits, compliments, and even destructive or negative criticism. Just try to figure out why someone doesn’t like something, and then FIX IT, for crying out loud. Don’t let pride stand in the way of you making a better game.

Keep working, and it will turn out well. :slight_smile:

Did you hear him? He wanted something different for a change than the cliché dirty quake look. I think the radiosity looks cool. That’s his own style of game making.

First off I definitely love the look of the menu. It’s really nicely done.

:-? Unfortunately for the game, it’s a bit too constricted for my tastes. It’s exactly like a 3d space defense game (they have those 2d versions). Lol, I would have loved a shoot’em up.

Improvements:

  • Maybe more enemies at a time. Makes the pace of the game faster. (easily done)
  • Right now it looks like the bullet collides with the enemy plane and it’s automatically set to end object. Try adding in some kind of explosion of broken enemy spaceship to make things a little more realistic.
  • Last most important thing, limit the amount of shots you can do at 1 time. Blender has this nasty little problem when too many objects are on screen at a time. :wink: I kept pushing the space bar and when too much shots were fired the game started to freeze up for awhile. (Incorporate the time lag for each shot as some time that’s needed to charge the weapons again)

The gameplay is nice and clean, but those things up there could be added onto it to give it additional polish and fun.

Jason Lin

I love space shooting games and simulations! This one is good, but i like more darker graphics. Overall it is playable and fun. go for it!! :slight_smile:

lol now ppl all over elysiun is starting to use the word ‘professional’…
But I also think the game looks good, at least better than others claiming to be professional. now everything’s left is making the graphics less boring and enhace the overall design, apart from everything ppl already told u.
but then yes… it looks good!

Hello,

thanks so far for all comments. At the moment I struggle with the Mac version and the mouse problem, I don’t know what made me saying this:

https://blenderartists.org/forum/viewtopic.php?t=40667

but mouse under mac seems seriously broken, d’oh.

Professional I mentionend it not to provoke anyone but to point out that I worked fulltime on this game, not in sparetime. Creating the models, graphics and sound took quite some time.

Installers: might be anoying for you and me but definatly a must have. We talked about polish here and you can’t offer a shareware game without installer, no way. There are quite some files to setup and just unzipping it is for Joe/Jane Sixpack, hm, to much. It is so much needed that it made it as an item (installer support) in the PAD file, a XML standard for automated submission of shareware:

http://www.asp-shareware.org/pad/

Cheers,

Dr.Who

professional means you’re getting paid for what you do. which perhaps you are. in which case it is professional.

how good it is will always be subjective. screenshots look good to me. i’m actually not a big fan of texture textures, so your baked radiosity approach is appealing to me.

Keep blending. just remember, the key to lots of praise is modesty :wink:

-Luke

The graphics are fine but I would have spent a lot more time on gameplay. it also has lot replay value since it piises you off a lot considering the number of times your mouse will have to jumnp todo a complete 360 degree turn. The radar is a nice touch.

:smiley: Wow! I really like that. I think that your “clean” aproach a very nice choice. And it is also faster for “solo” development %| :expressionless: .

Maybe i could ask you a few sugestions:

  1. Some spaceships and the sky are “blue”. You could increase the contrast between both.

  2. Nice website! (http://www.mobileart.org/spaceguards.jsp) But that women scares me! She doesn’t fit whith your “clean” aproach. Maybe a cartoon look? You could also make smaller the “X” dimension of your homepage, or it will not be ok at 800X600 for example.

  3. I know i know, it is dificult and hard to implement ! But an “engage” system will increase the gameplay A LOT.

  4. You could also improve your music loop… it is fine, but considering your talent you can do it better!

Congratulations!

radiosity is cool
but
how can i make radiosity in blender ge
how did you embedd your file in a visual basic window

know your game is cool , but you have to make a trailer and u must
lower it’s price to 8 or 9 (not 10 because it’s 2 digits)

secondly

main menu is cool , till us what kind of programmes u have used ro make it in a vb form

your game 8/10 , and watch out for the things lemmy tould you becasue they are right !

use winrar to make your exe with your customised banner