For my clydesdale projectI made an excursion to modelling space scenery.
I missed good examples in the forum and so I tried to create the nebula with the particel system, with unfruitful results.
Looks good. Your getting closer then most that I have seen.
The stars seem a bit too uniform in size and color. It looks like there are only three sizes.
The nebula could use some more contrast and detail. It’s basically a huge fluid sim to take a look at smoke textures to help you out.
I would also change the colors. Yellow is cool but very bright not typical, if your going for realism I’d do more of a red, blue, purple, orange kinda colors.
As thumbnails I thought they were all Nasa images, then the color gave it away.
Yes, there are only three sizes and four colors. I’ll set different distances, this should solve the problem.
This nebula only contains 5 big halos with a procedural textures (each about 5-10 color ramp marks).
You’re damn right! I need more detail, but I don’t know how…hm…trial and error.
Realism means, there are no colors - the colors of both NASA images are mapped radation wave length to a defined color. So, the red and orange isn’t real, too. Maybe I’ll try to make a red or blue nebula.