space scene, star field ext.


For animation purposes, I would like to have different space backgrounds that involve camera movement 360 degrees. I have been using an equirectangular (spelling?) map from NASA of the milky way but I cant keep using the same picture. I would like to make my own but I cannot find any tutorials on it.

I considered making a sky sphere (not half) and there used to be a good tutorial on that by a guy who was making his own game but that seems to have disappeared off the net.

Can anyone point me to any such tutorials or have any ideas on creating space environments?


Look about 8 threads down the list…

That’s some interesting reading, so far though none of their results look very realistic. That’s why I was thinking of the Ps/Gimp work first then put it into blender.