Mb somone could help me to tell or show how do i have to set the Collision options so that the ship or other ships do properly bounce against any object.
improved the Death-progress all in all with Fire and little buggy Camera outzoom.
expanded the Speed +/- from PageUp/PageDown to MouseScrolls.
I think now about a very important point of the game,
Shall i make a Person? like u can jump out in form of an astronaut to survive and fly to next base and/or move inside your own ships or planets/bases, what would be very interesting if u archive a big carrier Ship. Or should i stay to the Basic? hm im not sure but its like i should go first for an Inventory System and some Docking ? System for Bases/Planets.
I think you should make a person. that would make it a little more exciting than it sounds. You can stick to the basics for now then add a guy later to make it easier on you if you want, but you dont have to.
I think the idea for the guy is very cool though!
Sadly, I cant upload .blend files on my compy, but to me it sounds like a cool game! I will try to view it later on a friends compy.
Keep up the good work, Equal!
CentersBase has now a Docking-addition(remodelled).
CentersBase now rotates slowly.
started work on the docking system.It only works if you enter the Docking-place in the CentersBase.It does not support leaving it for now.
Added an uglly sun for better orientation.
Oh yeah, i didnt had much time today for Blender, the sun was simply way too nice so i went with my girl to the see instead of sitting pc, was a good idea.
yeah, the idea about the man that can leave the ship is good, i think i will try to implement it to the Game. but this is a btw growing feature, the main focus will stay on Docking and Trading.
In the next Versions i will even try to clean all codes a bit and standardize them,
as well as add a initiatior for all the player specific things and set alots of stuff modular,
like ship that you piloting.
so I assume that between the stations, there will be various pirates and astroids to navigate around? and will you be able to buy weaponry for your ship?
closed the CentersBase entrence, docking will be done somhow other.
collored all ships
added a Overlay Scene
added a begin for the menue ( press I for open/close ).
now the Player starts with a random ship, out of 3.
added crossair (rly ugly)
Some experiemnt were needed to make this all work and alot of problems happend.
Im very happy that i brought it that far now, but its some good steps away from a nice game. The Coding and the “freaky” collision problems when parenting realy slowed the whole progress.
This was why i had to close the docking station, I will need to implement a kinda gravity simulator so that when the ship gets close it mimics the rotation of the station slowly, and even closer it is the more it rotates like the station.
In the next Steps i will focus to develop a nice invetory system or a simple stats system for the beginning, so that you can see what you bought and how much you can carry.
@curlystraw: ofc there will be a fighting aspect, Enemie Stations, Pirates , Weapons n Hulls/Schilds, different Equipment etc. But first i have to ensure a simply Trade working.
I hope u can wait.