I have a TIE fighter zooming around which shoots lasers when I hit the spacebar. The lasers are another object on layer2 which are added through “edit object” with constant linY speed, lasting for about a second.
Problem is, the lasers hit the guns of their host TIE fighter on leaving. I can fix this by making them ghost (as in attached file), but then I want them to end whenever colliding with any other object (no going through walls), as well as having other objects get hit by them (material detection) including friendly fire if I have several TIE fighters.
What sort of things should I be doing to make my TIE fighter immune only to its own lasers?
Attachments
tiefighter_game01.blend (46.6 KB)