Thanks NeOmega, in answer to your question:
It’s not a huge ship, kinda cross between fighter and cargo ship. I have a very hard time with scale so I don’t convey size very well, heck if I designed an inside I think I’d have to redo the whole thing.
I was thinking 2-4 decks, the lower half is cargo or equipment, the upper half command and crew quarters. I was thinking that one person could fly it alone but three would work normally.
And now the update:
Added ports for thrusters:
Not really happy with these but they are close to what I wanted. Would have liked more smaller ones but not going to go for “super” detail.
Redid the front:
Changed the nose abit, was trying to get it more rounded then it was before. Not quite used to blender or subsurf yet. Had a hard time getting a smooth pointed nose without TRIs. In the end figured I’d take a page from wingcommander and make this the main sensor array.
Reworked the gun ports, still might do a little detail on the guns but for now they’re just barrels.
Aside from that I think I’m gonna call this one and start the really “fun” part… texturing, maybe I’ll learn something about UV mapping.
If anyone has any helpful links about mapping or texturing ships, now is the time to post your wisdom. I’ve been to better space, also blender wars. Was gonna try UV mapping this but no matter how I do it looks like it’ll be a nightmare.
One last look before I start:
PS: Incase you couldn’t tell lighting tips are also welcome.