All in blender apart from some post processing to add trails etc.
Here’s the ship on it’s own.
Any feedback is appreciated! 
All in blender apart from some post processing to add trails etc.
Here’s the ship on it’s own.
Any feedback is appreciated! 
Nice project. That’s my main goal in Blender, spaceship’s modelling. Yours is going really well, I like the balance between simplicity and the rights details that doesn’t make the model to look “simple”. I’m currently a bit obsessed with bump displacement textures, that is being a bit difficult to work with due to the necessary number of subdivissions. I think your work orientation is a clearer way by far. Those wing details… are boolean substractions, deleted faces or texture painting?
Thanks! Also, the wings were just a face extruded into the wing and then I assigned it a different material.