I’ve made this character for the project — a remake of an old classic — we’re currently working on with my brother.
As this is my first attempt into making a proper character for a video game, I would appreciate critique from experienced modelers (or anyone who has an advice to contribute).
The model uses a normal map and AO-pass as a place holder for diffuse texture both baked from hi-res mesh and equipped with a skeleton.
I would like critique to be more focused on modelling and overall design, although you’re free to contribute with absolutely any piece of advice.
Things that bother me most:
- I feel like topology could me more effective thus letting me get rid of unnecessary polygons (triangles).
- Obviously I am not the best person to design an original character, so, while I am mostly satisfied with the upper part of the body, I can’t help but feel that legs and waist seem a little bit. If you have any ideas that might help to make this design more memorable, please leave your comment.