I’m finding it hard to comment on something… I can’t say the movement of the spark is unnatural…
Two things…
The street lamp visible light never seems to get drowned out… it seems to be quite dominant… not sure how you would tweak it…
Second, the shadows look maybe a little sharp when the spark is off screen… as the spark comes closer the street gets filled with light… but only until it stops hovering over the furthest building tops…
it’s an OK animation, but I’d like to see something more pleasing.
Mhm. Greatest problem so far, in my opinion, is the halo of the lamp. Turn it down a little. If you have such a halo, that means, there is some sort of fog around. But there obviously isn’t.
Next, the lamp a the beginning is so bright, yet noting is lighted by it. So it seems almost like postprocessed in. Maybe add a spot light at the base of the halo (meaning on the ground) lighting to the sky with a huge SpotSI (about 170). Dim the energy down a lot. This is some sort of radiosity fake. Hope you understand my poor english!
Add textures.
Add beveling. Everything in that street is quite sharp at the moment. If you add beveling at least the outlines of the thinks could be seen at the beginning. I think, this might look very good!
@burnhard: ooh, i didn’t notice about the halo yet - i kept my eye on the incoming spark good point… (personal note: check my stuff more thoroughly!) and bevels is also a good idea. Hmmz, maybe it’s also because i’m using a raytraced sun, which has no setting for soft shadows… I’ll have to wait a little bit for that to come or use yafray
and I’d like to see something more pleasing too, it’s a WIP after all
@jerri: you noticed the halo-thing too although it’s foggy quite much in Holland, it’s not that foggy. You’re right. The spark is too bright indeed. I’ll see if the radiosity-fake technique works for me… And yes! Textures! More details! Beveling! All of it!
Thanks both! I think an update (not in movie-form, just plain pictures) will be on its way… 8)
here’s an update there’s much I can comment on myself, but I’m out of time for now… for one, the spark is still too bright, i focused on the rest today … gotta learn to make textures myself :x
enjoy