Note: This problem has been resolved, the solution is at the bottom of the page.
I have a question that I feel is not really covered that much. First I want to explain the layout of the scenes which make up this simple example.
There is a hallway with the player’s starting point near the west wall. On the north-east side is a door, for sake of the example lets call it door A. Each time I start the scene my character will appear at the Start point. This is normal. Door A has a link to scene “room 2”, which also has a door leading back to the first scene “room 1”. If my character goes through door A it will appear where I placed it in “room 2” scene, which is right in front of the doorway. If my character goes through the doorway in “room 2” scene, it will appear at the start point in “room 1” scene, rather than appearing as if it walked through the doorway and was standing in front of Door A in “room 1” scene.
As in real life, if you walk through a door you will be on the other side of the doorway as opposed to instantly being on the other side of the room.
The solution to this may require python programming, but if it is possible then I would be able to follow along. Thanks!