It has been a little while since I posted work here. And I would love to share my latest personal project:
A digital statue inspired by the Spawn 1997 film.
Spawn’s appearance as performed by Michael Jai White (in costume)
Sculpted in Blender and Zbrush
Animated and rendered in Blender’s Cycles render engine.
I already posted here a Spawn clown thread using realtime GLSL, but now I wanted this Spawn to be pushed further.
This is the first time I try out Cycles in my designs and presentation. I want to push for realism in my works, or at least wait for Eevee to be ready.
A bit about the workflow here:
sculpting in blender initially to get the scene realized and reach an overall detail to the sculpt, as much as blender can handle currently without lag. Next moving into Zbrush seamlessly with GoB. for the final level of details. Afterwards, lowering the resolution to bake the textures. And then bringing it all back to Blender for lighting shading and animation.
I want to continue and elaborate on such a workflow in the upcoming works.
Would love to hear what you guys think!