special effect with bone->contraints->python

This can have many applications
As for the simulation of hair, clothes
and other “soft body” type, but has tons of real advantage than softbody(more light)

press P and click on the screen :wink:

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Okay so from what I can gather is this uses armature bones without any actual animation or softbody physics, their animation controlled by a script which can make it dynamic? I tried moving the bomb and I was happy to find that the area of explosion changed :smiley:

it works very well, just needs some degree of randomization and the ability to combine several explosions into a magnified force, and it’d be a finished thing already, great proof of concept!

To any that haven’t tried it because no pictures or description:

The scene contains a … broccoli woods, and an area that when you click on the screen, a bomb appears and causes an implosion like effect throughout the trees, they all bend towards the origin of the explosion, all controlled through a script. nice stuff ^^ Essentially simple simulated softbody physics without the performance cost of actual softbodies

yes is right (and cool, yes is all true! :D)
the first idea was exatly that to make a kind of mini softbody.(much light)
the formula try simply to simulate a “elastic” as the vertex of softody .(is a bit wrong the formula,
now have made another much better :stuck_out_tongue: )

have some disadvantage : work in to python, and only in to python , not in the physic engine.
this due a lag to one frame (respect for example to the armature self)
is not avoidable anyway!

the vantage is which you can also using a empty no collision (if adding a “fake velocity” and 2 line of code)
this is the real vantage.

PS : in not a implosion … is a EXplosion! :stuck_out_tongue: :wink: