This can have many applications
As for the simulation of hair, clothes
and other “soft body” type, but has tons of real advantage than softbody(more light)
press P and click on the screen 
Attachments
ikkkkkkkkkk (1).blend (138 KB)
This can have many applications
As for the simulation of hair, clothes
and other “soft body” type, but has tons of real advantage than softbody(more light)
press P and click on the screen 
ikkkkkkkkkk (1).blend (138 KB)
Okay so from what I can gather is this uses armature bones without any actual animation or softbody physics, their animation controlled by a script which can make it dynamic? I tried moving the bomb and I was happy to find that the area of explosion changed 
it works very well, just needs some degree of randomization and the ability to combine several explosions into a magnified force, and it’d be a finished thing already, great proof of concept!
To any that haven’t tried it because no pictures or description:
The scene contains a … broccoli woods, and an area that when you click on the screen, a bomb appears and causes an implosion like effect throughout the trees, they all bend towards the origin of the explosion, all controlled through a script. nice stuff ^^ Essentially simple simulated softbody physics without the performance cost of actual softbodies
yes is right (and cool, yes is all true! :D)
the first idea was exatly that to make a kind of mini softbody.(much light)
the formula try simply to simulate a “elastic” as the vertex of softody .(is a bit wrong the formula,
now have made another much better
)
have some disadvantage : work in to python, and only in to python , not in the physic engine.
this due a lag to one frame (respect for example to the armature self)
is not avoidable anyway!
the vantage is which you can also using a empty no collision (if adding a “fake velocity” and 2 line of code)
this is the real vantage.
PS : in not a implosion … is a EXplosion!
