I’m setting up a problem for unwrapping someting in an uncommon way.
I searched ( for hours now ) but found no way of doing this. I’m not even sure there’s one
here’s my mesh:
a random non planar mesh that i cut with a perfect square mesh extruded on the Z world axis.
what i want to do ( and dream of ) is that every square UVs are set up in the same place of a texture.
here’s the texture:
finally, what i want to do is map all part of my grided mesh on the same grassy part of the texture.
so that i have on my mesh a repeating pattern coming from a part of a texture.
and i’m stuck !!!
i found no way of simply doing this ( only UV per UV hand editing ) and the add-on ‘magic UV’ didn’t help.
does anyone have an idea ?
thx in advance and happy blending !