Specters (HD version)

This is an expanded and slightly more developed version of my Blender Artist Weekend Challenge banner contest entry (“spooky” theme).

This new HD version was requested by gregzaal. I’m posting it here in case anyone was interested :slight_smile:

Specters

http://www.artofinterpretation.com/images/specters-hdversion-byrjt2010.jpg

The original image was developed at the contest resolution of 968x150 pixels:

http://www.artofinterpretation.com/images/wc406-specters-byrjt2010.jpg

Creating the hi-def version required more vertical content to make it work, so I spent a couple of hours trying to address that in various ways at this aspect ratio :slight_smile:

All in all, about five hours (approximately three for the WC entry + 2 for full screen version).

As with the WC entry, this was done in Blender 2.49.

RobertT

Wow.

Just wow.

Nice can we see a wire please…? It makes me feel a little uneasy looking at it. Sort of reminds me of an owl.

thanks so much man! wires would be pretty interesting :slight_smile:

Thanks for the replies!

I attached a wireframe :slight_smile:

RobertT

Attachments


Haha thats pretty cool :smiley:

Wow. Did you use procedurals or textures? I dont even see the mesh in the picture. Very impressive work!

Thank you for posting that. It has just confused me to be honest :stuck_out_tongue: Was it really that necessary to have such a dense mesh? how long was the render…?
Sorry for the questions I’m just intrigued :smiley: