Here is another unbiased renderer to add to the list.
A CPU/GPU || Cuda < works with in just fine /OpenCL renderer
I was going though some raytracing forums and a saw this little engine on the way :eyebrowlift:
I will get right to it, its not free, its around $115 for the program and $10 for extended download services. Pretty good compared to those $800-$900 renderers that dont work half the time.
It is currently in beta with 0.03 just released a few days ago, it is a bit buggy but i have gotten some sick looking renders with it.
The trail has a 45 day limit, with no saving options in scene information or export.
However even with this limitations im already getting my wallet ready
Here is the feature list:
- Run on both the GPU and CPU through OpenCL
- Unbiased & physically correct rendering with accurate light simulation
- Shading language based on the OSL specifications (Open Shading Language)
- Physically correct materials supporting diffuse, fresnel IOR, dielectrics, and many more…
- Standalone application
- Wavefront OBJ file import
- Physically correct sun and sky light, HDRI lighting environment
- Unbiased rendering
- Multiples rendering modes AO, direct-light, path tracing, metropolis light transport
- Physical camera with DOF (Depth Of Field), response, exposure.
- Mesh emitters