I finished making a model of my face and I think it looks pretty accurate. The specularity works with a shell around the face using the add texture type. The parts being highlighted have a bright vertex color while the shadeless parts are colored black.
Just press P
Thank you for sharing.
lol, I’m frightening
Ah. I see what you mean now. Too pale. fixed.
it looks good, but… doesn’t the lighting engine already do specular? or are you just looking for something better than vertex specularity?
well, you could use texture specularity if you used a different texture like I did for the eyes