Speed Lines

Anybody no how to create toon effect style speed lines?

Thanks,

Robert

I am unsure of “what toon effect style speed lines” are. Can you post an example or explain a little more. I’m still very much a beginner at blender so I may not be able to help much.

I think he means toon ‘motion-blur’ aka motion/action lines.

a-la: http://www.cartoonsolutions.com/store/catalog/Animating-with-speedlines-sp-10.html

Toon-style motion blur, by ekakiya

They look something like this:
http://i.d.com.com/i/dl/media/dlimage/14/63/03/146303_large.jpeg , I can create and animate these in maya as a particle effect attached to any mesh by adding a toon line to it. I’m trying to figure out how to do it in Blender.

In maya, you can use a particle effect, attach a toon line to it, and attach that to a mesh, to give the effect of motion. I’m trying to figure out how to do it in Blender.

Using python you could get the player’s velocity(I think), then use that to determine if the speed line mesh will be there or not, what the scale will be, and what its rotation should be local to the player object.