Another speed model for the current cgtalk toy theme
This one took a while, over two hours, because it went from a simple car (which took about an hour to make) to a more involved scene which I wanted to render as well as possible within the time constraints. Ray tracing, ambient occlusion, and lots of lamps. Three layers altogether. Silly custom texture took about ten minutes to make All other textures are procedural.
This was made and rendered in 2.33 using the internal renderer with the unified renderer option, something Iām using more often these days due to greater control over the final render. Iāll give you one example: after clicking the unified renderer button, go over to the post process button and click on Gamma (the one that appears in the pp popup menu) then roll it back from 1.0 to .9 or .8) ā I sometimes use this to adjust the overall lighting in a scene.
Although Iām using AO, itās not the ambient occlusion, which I have set to a pretty high sample rate - itās actually a small cloud texture which I was using to simulate metallic style paint.
Although Iām using AO, itās not the ambient occlusion, which I have set to a pretty high sample rate - itās actually a small cloud texture which I was using to simulate metallic style paint.[/quote]
I was wrong Now that you have mentioned it, I can see the intentions more clearly. Somehow, I think that material could be improved⦠but I just could be dense
Oh definitely, but I probably wonāt anymore because Iām working on my Architecture entry for the wc.
With the cgtalk speed model sessions it isnāt about materials anyway, since the focus there is completely on what kind of design you can make within certain time constraints. Itās all about the mesh Most models posted there arenāt even textured or set in a scene, so this was just a little extra work to make it more interesting
I also discovered unified rendering these days, and iām using it s well. But I found a problem:I canāt use zblur in the senquence editor when I enable unified rendering. If I do so, I get that terrible red screen.
I see, youāre usinā also zblur frequently, so are you havinā same problem?