To: Josip No problem i will have it uploaded later this Week for anyone who’s interested in perfecting the project !!!
Say tuned for more content !!!
STAGE 2: of production of the final demo of the game that has been scheduled for release in Late March …
Normally i don’t like to set dates but i have too this helps in me covering up most of the game (parts that make up the complete demo)
What Stage 2 is all about is implementation this is a major step forward for the BGE and its future i know that we already have a fork which is UPBGE but it is not of a great significance in this project at this point !.
Implementation is a process where systems get put into a final or BETA version of a product however for Speed Racer this plays a significant part , what iam doing right now is im currently putting all the systems together carefully and systematically using a simple technique. The games graphics has been perfectly integrated using an advanced lighting system i spent 2 months working on ,Optimization is also a Key in every system enabling it to run perfectly as well as maintaining a constant / Optimum framerate. (Monster helped me understand Frame rates in yhe BGE i spent 2 weeks on that trying to understand how to balance between performance and Graphics) Im on Step 2 of 3 so far the textures have been redefined (Mixed,improved,Re-Downloaded) shadows are still choppy (everyone knows how bad BGE shadows are)but the Stunning Dynamic Lighting is already working perfectly so now the Demo needs Cut scenes and all the basic components (such as speedometers,Lap Progress bar’s, backing Lights,Car engine sounds and also but lastly animated characters) so this is to everyone out there who’s viewing and supporting the project there is still a long way to go guys i know that players want to play as soon as possible but don’t expect everything as this is also one of My first racing Blender Game project wich i will finnish.
There will be delays here and there but i will make sure thats there is something playable this year !!!