Does anybody of you know some tricks about that? The problem is not rendered final work, but running an animation in object, edit, etc. modes. I guess i messed up by applying subdivision surface modifier, but on the other hand i had to do that, because i couldn’t give up possibility to sculp my model with results be showed directly in edit and object modes (i’m a beginner and i hate retopology).
I want to speed my animation up simply to have better view on a situation: lipsync, how fast my character is moving, etc. Right now it’s around 6 FPS, while it should be 24. The problem surely is high resolution of the mesh, but decimate modifier doesn’t seem to work now (it’s even slower with it).
So… i wouldn’t like to destroy my HD character now, as i already rigged him and added shapekeys, yet i want 24 FPS. Is there some kind of preview, where i could quickly check my animation out from the camera view as some low res frames?