I made an animation with rigid body’s and recorded as IPO’s, but physics acts like they were in slow motion. I used CVS version of blender and bullet physics. Is there way to speed or getting objects react faster with physics/dynamics?
If I remember correctly, you can open an IPO editor with your object selected, select all of the IPOs for your object, and then just scale them down so that the IPO recorded animation will play back more quickly. Hope that helps.
Thanks, that worked to IPO’s. Still its bit fustrating scale all of them one by one but I think I can make it that way. If someone else has another solution please post it
Yeah, i know but what i meant, that I have multiple objects in my scene and they all have diffrent IPO’s :). Thats fustrating :).
Thanks anyway , Im glad that someone is trying to help me
I always thought that, it will copy all curves but now when readed toolitip again… Damn! i should read more carefully ;). Thanks a lot, that helped me again