I’ve created a tree in Speedtree and am trying to get it imported with its animations in blender, but Blender doesn’t seem to import the animations when it imports the .fbx file.
It imports the geometry and textures perfectly fine, but there are no animations.
When you export a tree from Speedtree in *.fbx format, you get no animations because there are no animations at all in this file.
You have a lot of UV layouts, right? These are used for displacement. The UV space gets modified and the resulting values are controling the offset. Kind of vertex animation.