I have SpeedTree Modeler
I can export it and import the mesh and the materials into blender, the problem is when I need to render it in Blender Cycles. SpeedTree make the mesh, make realistic materials whit normal map, specular (on leaves) and translucenty material (on leaves). So I want to make it photorealistic in blender Cycles.
In speedtree the leaves looks like that:
With a nice normal map and translucent material and etc…
But in blender cycles the material is a diffuse with a texture. The textures that I have are a Diffuse, Normal Map and Specular (the alpha channel determine the opaque and translucent parts).
Anyone had imported trees from SpeedTree to blender?
Any one know how make a photorealistic leaf material with translucent?
P.S. I’m not speak (in this case write) English very well, I’m not english.