Spellbound

Hello people!
So I’ve been working with arch-viz since last year and using Blender almost exclusively as the 3d software.
Now I’m starting to create small personal projects for my portfolio, like this one, which took me 2 days to finish.

Every texture used (diffuse, bump, specular) is built from scratch using cycles procedurals and fire (from candles and hearth) from blender’s smoke simulator. Post-production in Photoshop.

Check the render in higher res to see the details in the small planet.

Thank you \o
p.s: critique is very welcome!


Here’s a higher res render of the main subject: