Furthering my quest to learn photorealism in Blender, a deviation from the traditional sphere on a plane. This time, a golden sphere in an enclosed room with realistic lighting.
Blender internal render with raytracing and radiosity, with and without AO. Semi-reflective wooden floor, dirty wallpapers, lit by a light on top of the room (actually a soft-shadow wide-angle spot light with omni light reinforcement).
Which looks better?
I’m trying to make the wooden floor reflect without distorting the reflection, which is what it’s doing now. Should I add a transparent mirror-reflective plane on top of the wooden plane, to achieve the effect?
C&C will be very welcome.