- I added a standard UV sphere.
- Set subdivision modifier.
-> The top and bottom of the sphere are wrinkled and not smooth. They need to be smooth too. How?
-> Using “smooth” from the properties panel doesn’t give any wrinkles at the top or bottom but the sphere is not so smooth in general. I can ramp up the subdivision when adding a sphere to the scene but this makes the sphere more complex.
Subdivision surface modified triangles on a non planar surface will give visual artifacts.
Ideally you want a sphere made of only quads. Easiest way is with a subdivided cube and then use the To Shpere option (Shift+Alt+S) to make it a sphere
Thanks for the reply. I get a smooth surface and no wrinkels but somehow it’s not a perfect sphere …
Found the perfect solution.
Insert UV sphere
CTRL 1 -> gives a subdivision preset for “smooth”
Higher number = smoother
Perfect smooth sphere
I didn’t know about this CTRL 1.
Damn … just found out that this ctrl1 triggers the subdivision modifier
I still get the wrinkels
Did you hit render to see what it looked like rendered? The edge is where you will see its low poly.
Oh my and that cube sphere unwraps and edits so well, it should be in the add menu.
See screenshots …
You only get a sphere from a cube with enough subdivisions. That was my problem. Had not enough subdivisions.
First is a UV sphere. The rest are cubes. The last cube is a sphere. The others not.
So thanks for the help! I’ll use the cube to sphere method.