-> The top and bottom of the sphere are wrinkled and not smooth. They need to be smooth too. How?
-> Using “smooth” from the properties panel doesn’t give any wrinkles at the top or bottom but the sphere is not so smooth in general. I can ramp up the subdivision when adding a sphere to the scene but this makes the sphere more complex.
Subdivision surface modified triangles on a non planar surface will give visual artifacts.
Ideally you want a sphere made of only quads. Easiest way is with a subdivided cube and then use the To Shpere option (Shift+Alt+S) to make it a sphere
You only get a sphere from a cube with enough subdivisions. That was my problem. Had not enough subdivisions.
First is a UV sphere. The rest are cubes. The last cube is a sphere. The others not.