Hello,
Here is a mechanical spider I created today. I consider it pretty much finished (and don’t feel like texturing it), but c&c is always welcome
crimson13
Hello,
Here is a mechanical spider I created today. I consider it pretty much finished (and don’t feel like texturing it), but c&c is always welcome
crimson13
cool!
Looks great, it would be nice to see a Yafray anim of him. I especially like the shape of the head. really very spider-like.
very nice… u did a great job on the render :S u dindt even gave him a soft grey collor or something?
thx, people
that’s one of the nice things about yafray, just use a std hemilight and you can get decent results for mechanical stuff
all I do is postprocess the saturation, histogam, … to my liking
anyway, here is a detail shot of the head, enjoy
crimson13
thats so cool. would be cool to see textures… maybe some other day
Love the model. But if your using yafray then wouldn’t it be simple enough to add a chrome affect to the metal, that would look cool.
Crimson - this is great, was it taken with blenders internal renderer or was it an external renderer? Anyways, I think the details is what makes the model so great.
Wiggie: that knocks mine out of the water.
looks like it could be a group of child spiders for mine
Lived: But if your using yafray then wouldn’t it be simple enough to add a chrome affect to the metal, that would look cool.
Just last week I started digging in the Yafray XML tags to mess with materials (unfortunately the documentation is lacking). I have a few ideas I will try out though.
crimson13
Very nicely done. Only crit I have is all those sharp edges. Bevel those and it will be awesome.
BgDM
WOW! That’s awesome! I never figured out how to get yafray to work…
Have you done any rigging? Or do you prefer to have a stationary spider drone? I’d love to see it roaming around; even untextured.
ooh… it’s beautiful. I really like the design.
if you really dont want to texture it, post the blend and I’ll slap some procedurals to it it deserves colors.
.b
just played with some basic coloring
(I know, there is a small bug, it seems yable ate an object on one of my legs)
Samoht: Have you done any rigging?
no, not yet
anyway, I put the blend file up, so feel free to experiment at will:
http://users.pandora.be/rvoet/insectmech.zip
it’s not complete yet though (some pieces are very rough, there is no object tree, no rigging, …)
crimson13
evil, but the eyes need to stand out a bit more, and the joints need chrome
I like it how it is. I don’t think I’d care for it as much with chrome. Btw, if Yable ate your object, maybe you could use extractor on it instead.
hint hint to the coders…
beveling would be easy if all we need to do is apply weights to subsurfs
Modron: Btw, if Yable ate your object, maybe you could use extractor on it instead.
Yeah, I guess I should; it’s not the first time an object is misplaced by yafray and I don’t use all the ‘advanced’ features, like assigning materials and lights (I use simple notepad for that )
crimson13
Here is my final render
(maybe some day I’ll animate him)
crimson13