I am noob at rigging and i’ve got a problem. Legs of my spider works pretty good with IK
But I don’t know what to do with body. How to parent this bones (check on picture) to body so entire spider would move logically.
it should basicily work like this. Add a master bone in the world center. Make a parent tree with your body parented to the master and every other bones in legs should be parented to the bone closer to the body. If its ‘keep offset’ or ‘connected’ it doesn’t really matter. Oonce you are done with that then you will need extra IK controlers bones at the end of each legs. Parent the IK controllers to the master. When you are done with all bones and their relationships now you can go to the pose mode and add IK to each leg, that so the IK controller moves their end. The body bone should naturaly move their beggining since their are parented to it.
upd
I need to duplicate only end of the leg (IK controller) or whole leg?
- I guess I didn’t explain it very well. Maybe let’s give an example on a human so I can name all human parts.
Foot parented to the sheen. sheen paretend to the Thigh. Thigh parented to the hip. Hip parented to the masterbone. I guess it’s logical. - Only the end of the leg.
Thank you. I got it. One more question: how to make ik for the new ik controllers right?
It’s described in the tutorial I’ve send above
Ok, thank you so much
