I’m quiet new to blender and have bitten into a project that is stretching me… so I’m after some guidance or good links that could help me work out the best way to do this… I have a spider modeled and rigged, and also a pipe modeled… now I want to animate the spider crawling through the pipe.
After many hours of tutorials I undertand how keyframing, the dopesheet, and the graph editor work…
but is there a way to make the feet of the spider physically ‘stick’, or be constrained, to the surface of the pipe model each time a step is taken? Or is it a matter of key-framing each step and body movement to make the crawl/walk cycle ‘appear’ to stick to the surface?