Spidey

hellooooooo folks! I made this version of spidey based on the amazing concept from @ben_eblen_design hope you like it (also, I changed the sneakers to be the chicago OG, i just liked that way, sorry Ben)

I tried to make it as low poly as it was possible, it has 45k triangles, and this was the how i made it:

-First I made the blocking in blender


The sneakers was done previously, as you can see in my profile, so in the blocking they are mostly use to have a reference for the scale.
-The highpoly version of it was done in zbrush

After that the retopology was done in blender with the addon retopoflow

here you can see the wireframe, and as i said, i wanted to make it as low poly as is was possible.
-The UVs was done using rizomuv, i choosed to have 4 sets of material, one for the suit, one for the cloth, one for the bag and another for the sneakers. The uvs looks like this

-The bakes was done with marmoset


The textures was done in substance

And the final render was done in blender using cycles.
Here I have a few more renders :smiley:
https://youtube.com/shorts/xY5mfK-Iyx4



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I featured you on BlenderNation, have a great weekend!

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thank you so much :blush:

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Awesome model and very cool post on how you did it! :slight_smile: May I ask did you model the background as well?

hey thank you! i didn’t ! the background assets are from quixel :pray:t3:

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You’re on the #featured row! :+1:

thank you bart! this is amazing :heart_eyes_cat:

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