Spidron Solids - "Spidronized"

Here’s the examples:

http://www.spidron.hu/archispidron/

Looks like subdivided (or poked) surfaces) rotated (tesselated?) around like a rubik’s cube.

Not exactly inexact as, I understand, the person who came up with this, did so
as a challenge from (to??) the inventor of the Rubik’s cube.

I’ve looked at the Tissue addon, as it has a “tesselate” feature. Not sure it’s the same thing.

Then there’s this from Asopticom:

Rolled Sphere

but, I haven’t seen anything quite comparable to similar techniques involving solids as shown
in the first example?

Would this be a functional thing? Sverchok kind of thing? Or, something else? Involving Asopticom’s
subdivisions, edge splitting techniques?

are there any equations for these
may be parametric ?

happy bl

More on the subject:

PDF:

and this:

On the website ( http://www.spidron.hu/ ) they describe spidrons as -

The Spidron is a planar figure consisting of two alternating sequences of isosceles triangles which, once it is folded along the edges, exhibits extraordinary spatial properties.
The Spidron can be used to construct various space-filling polyhedra and reliefs, while its deformations render it suitable for the construction of finely adjustable dynamic structures.

edit - more info and examples here http://edan.szinhaz.org/SpidroNew/

The animated gif example

seems to demonstrate that it, at least in one iteration, begins with a
hexagon. Then equilateral triangles, several times into the center.

Then the basic shape is extrapolated out along edges, which involves vertices at the thirds points
on the way in and on the way out.

Blender subdivides, by default, in half.

Is there a way to adjust the subdivisions other than by half?

It would make it considerably easier to create the necessary break points
going in and to clean them up coming out.

Figured it out:

“Number of CutsSpecifies the number of cuts per edge to make. By default this is 1, cutting edges in half. A value of 2 will cut it into thirds, and so on.”

did you start a script ?

thanks
happy bl

I did figure out, based on the animated gif and a little subd work:


and using a script for creating stereographics, from here:

I created this:


@unkerjay some good info here - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.601.3608&rep=rep1&type=pdf

i noticed in your post you mentioned that you constructed yours using equilateral tri’s? apparently isosceles and equilateral tri’s should be used

some nice 3d examples :slight_smile: - http://www.rinusroelofs.nl/projects/spidron/spidron-00.html

I used the method shown in the animated gif which begins with a hexagon and then drills down using equilateral triangles.

I think the result shown is consistent with his explanation.

I’m no mathematician.

Either what they did is consistent OR wrong.

I did what they did.

Their explanation:

“n geometry, a spidron is a continuous flat geometric figure composed entirely of triangles, where, for every pair of joining triangles, each has a leg of the other as one of its legs, and neither has any point inside the interior of the other. A deformed spidron is a three-dimensional figure sharing the other properties of a specific spidron, as if that spidron were drawn on paper, cut out in a single piece, and folded along a number of legs.”

Sounds similar to what i’ve read elsewhere,

Have a look through the link i sent you (The .pdf), the guy who wrote it is the one who originally came up with the concept.

Lots of information on there

Try this Sverchok example. Maybe it is in alpha stage and buggy layout, but shape ir readable and controllable.

also https://vk.com/sverchok_b3d?w=wall-35076122_7310
here is newest file, download