My aim is to produce a spiked ball, like the once used in those oldskool electronic-video clips. Now, I’ve tried to do this with several techniques:
Here I used a spike with dupliverts. The problem is that the ‘ball’ isn’t closed. So I thought of another way, which is:
- Take a IcoSphere
- ‘Bookmark’ all vertices with verticegroups.
- Then subdivide the sphere
- Take the bookmarked vertices (this is where things go wrong; it seems that the subdivided vertices now belong to the group too)
- extrude them with subsurfs on.
But, bad luck, it doesn’t work
Anyone who has a better way to do this? I also want to animate the spikes so maybe there is some way with particles or so.