Spin tool 2.8 issue

Hello,

I am having a problem where I select a face and use the spin tool but when I drag and release the mouse the faces pop back to where they were when I began the operation. This behavior is only happening within one specific scene which I have attached here. If I start a new project I can spin the faces with no problem. I’m not sure what I can be overlooking here.

spin.blend (2.2 MB)

I can’t reproduce this. Make sure you are not right clicking in the middle of the operation which cancels it.
I use 2.81 beta. You can download it here:

This looks like a bug with 2.80, it doesn’t seem to happen in 2.81 beta.

Thank you, definitely not right clicking accidentally. Any new meshes I create in that particular project have the same issue. I created a brand new project and appended a mesh from the troublesome project that I uploaded here and was able to use the tool as expected. I am thinking some option somewhere might have been turned on or something in the project causing the error. I restored factory defaults as well which did not help.

I wil try opening the project in the 2.81 beta this evening.

Opening my scene in the 2.82 alpha and the spin tool worked as I expected. Thank you both.